Friday, 21 October 2011

TGFU! :)

 As it has been made clear the previous teaching model was the TPSR, Which stands for Teaching Personal and Social Responsibility. Now we move on to TGFU Teaching model. I am going to start by explaining that TGFU stands for Teaching Games for Understanding. Originally this model was developed for improving the learning experiences of students. The aim of the TGFU model is to draw on concepts of defence/attack/space.  Note that these concepts were not considered in the traditional teaching of games. This particular model also provides context to make the skills the student learns meaningful. Some fundamental skills learned include: body management (running, loco motor/non loco motor skills), Equipment handling.

There are some tactical Awareness components we must consider when teaching the TGFU model:
-          Space
-          Time
-          Force


The TGFU Teaching model is run through 4 different categories of games:
1.       Target Games:
Target games are aimed at emphasizing accuracy and control. Challenges can be modified by changing the size/distance of target.  A teacher can also include obstacles to avoid.

Tactical Awareness component: Force: How much force do I need to exert in order for the object to hit the target?
Some possible games: golf, archery, darts

2.       Net/Wall Games:
Involve moving and controlling objects within a specific space. Players may work to make it difficult for the opposition to hit the specific net/wall area, or remain in possession of the object.  Net/Wall games are usually played with small numbers of players.

Tactical Awareness: Time: When do I execute to shoot the ball, and when do I play defence?
Some games: Handball, tennis, volleyball, badminton

3.       Batting/Fielding Games:
These types of games may involve running, striking, throwing, catching and defending. Batters usually, kick throw or bat a ball to the defence (who try and catch the ball), if the batter is not caught they then run to a safe base. Fielders (defenders) try to catch the ball and throw the ball to get it to the safe base before the batter runs to it.

Some games: Cricket, Baseball, kick ball
Tactical Awareness: Space: The student must learn how to find spaces between the fielders so that they do not catch their ball.

4.       Invasion Games:
Usually invasion games involve the ability to control an object, while at the same time trying to keep it away from the opposition that’s coming at you. The team in possession usually tries to get to a position where they can score a point by shooting into a target.
Tactical awareness: Force: If it is a contact sport: how much force can I use in defence without hurting someone?

Some games: Basketball, Netball, Hockey, Football.

2 comments:

  1. Good post but I'm not sure what you were trying to include as it came out in HTML language.

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  2. oh thats strange i wasnt sure how ti change it back from html

    ReplyDelete